VAR media index
 

Vol. 43, No. 1, Summer 2017
Born Digital Issue

 
  Back to Table of Content  
 

Ghosts in the Machinic

Robert W. Sweeny
Indiana University of Pennsylvania

 

This paper outlines a number of ways in which contemporary life is influenced by networked digital technologies. The author specifically looks to examples from video games and social media to inquire about aspects of contemporary art educational practices that might benefit from further analysis in these areas. The notion of the machinic will be used to expand beyond literal and determinist descriptions of digital technologies in art educational practices, drawing upon the work of Deleuze and Guattari.

 

 

 

 

 

 

 

 

 
  Back to Table of Content  
  For questions about Visual Arts Research supplemental media resource site, contact Webmaster   

 
 
© 2018 by the Board of Trustees of the University of Illinois
Content in Visual Arts Research is intended for personal, noncommercial use only. You may not reproduce, publish, distribute, transmit, participate in the transfer or sale of, modify, create derivative works from, display, or in any way exploit the Visual Arts Research database in whole or in part without the written permission of the copyright holder.

E-ISSN: 2151-8009


Terms and Conditions of Use